Table of Contents
Personal Accounts
Using the BattleSim
Special Features
Legal Stuff and Rules
Credits and Contact Information
1. Personal Accounts
Creating an Account
You need an account to enable the features explained below.
Fill in your Space Federation game name, your password of choice (twice), and your email. You will then be sent an activation code to activate your
account. Once you log in for the first time you will remain logged
in until you manually log out.
Account Options
Default Fleets
Additional Fleets
Additional Features
2. Using the Battle Simulator
Entering Stacks
You may enter
stacks manually, by selecting the race, then you will be given a
list of all possible ships for that race. Then you select a ship
from that list and give the:
number of ships in the stack.
PR desired,
where it will enter the amount of ships needed to get closest but
not over the desired PR.
turns desired,
where it will enter the amount of ships that will be made with the
turns entered.
upkeep desired, where it will get closest but not over the desired
upkeep.
You may also choose to insert stacks via copy/paste function. To do
so, copy a single fleet for a single fleet insertion. Once the
fleet is in the provided text box, select Origin fleet for the
ships before the battle or select Remaining fleet for the ships
after the battle. To insert multiple fleets, copy in the whole
battle results page and the attacker should be on top and defender
on bottom, and then select origin or remaining and the fleets will
be copied into the program.
You may now also load a fleet from your saved fleets.
To save a fleet, create or paste the fleet into the fleet tray and
select save on either attacking or defending depending on where
the fleet is, if it’s not your default fleet then give it a
short name.
To load a fleet, click load in either attacking or defending,
depending on which side you want. If its not a default fleet, then
select the fleet from the dropdown list and select weather you
want the fleet in the attacking or defending location.
Battle Analysis
After entering your fleets, you need to select the altitude of the
fleet, which can be done in the upper-left of the screen. Note that
the BattleSim doesn’t regulate PRs needed before attacks so
if your fleet is more than +130% of the opposite fleet, then you
either need a counter, federation war, or smaller fleet. Then
select 'Attack' and you should get some output:
The attack is broken down into Battle Waves, Stack Clashes, and
Attacks/Retaliations. Each battle consists of two waves, and a
wave consists of each stack attacking another stack. During a
wave, the stacks are lined up according to PR, and the top two
will fight, and the next two will fight, and so on in that
fashion, this is known as 'Stack Clashing'.
In a clash, the
stack with the higher range attacks first (defender fires first if
ranges are equal). If the opposing stack is allowed to retaliate,
then retaliation fire happens at 50% efficiency at the same time.
After all modifers are factored in, the damage is dealt. If both
stacks have any ships left, the stack having lower range will
attack the same way.
If a stack has no pair, then it attacks a randomly selected stack
of the enemy. This randomization is what leads to varying results.
Be sure to run it twice or three times for verification. If you
win once out of three times, perhaps you should modify your stack
to get a better win chance. After a round is over, the stacks are
re-evaluated, re-ordered, and paired again.
Battle Results
As explained above, the randomness nature of battles may cause
variations in results, this is why multiple trials is best
(recommended trials is three). You will see the amount of PR
losses, the side with fewer losses in PR wins. Then if the attacker
wins, then according to how massive the defenders losses were
dictates how many colonies are captured. You will also see the
predicted losses in ships. If needed you can copy and paste the
logs from there and enter them for a second attack.
3. Special Features
4. Legal Stuff and Rules
Copyright Information:
GreenYedi's Space Federation Battle Simulator ©
GreenYedi_KoA/Knights of Avalon (GC/RT)
Space Federation, Galactic Conquest, and all related materials ©
Stephen Yong
Rules and Regulations:
If you would like to
have our resources in your website, please leave the above
information and all mentions of credit to all respective parties.
Stripping of this information will result in the banning of the
guilty parties IP from our resources.
5. Credits and Contact Information
Credits:
Internal Design
and Programming: GreenYedi_KoA
Interface Design
and How To: WarMonger07_KoA
Support and
Suggestions: SFGC Community
Contact
Information:
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